AI Insights · Timothy · July 2025
Top 5 Virtual Pet Apps Performance in Australia Q2 2025
Discover the performance trends of the top virtual pet apps in Australia during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the virtual pet app scene in Australia saw varied performances across the top five applications. This analysis, based on Sensor Tower data, highlights key trends in downloads, revenue, and active users for each app.
Pokémon Sleep from The Pokemon Company showcased fluctuating weekly revenue, starting at approximately $16.4K and ending the quarter slightly lower at $6.6K. Downloads followed a downward trend, peaking at 1.1K in early April before settling at around 391 by the end of June. Meanwhile, active users remained relatively stable, averaging around 16K.
My Cat – Virtual Pet Games by APPSYOULOVE LTD experienced a peak in weekly revenue at the beginning of the quarter with $2.7K, tapering off to $2.1K by the end. Downloads saw a significant rise to 2.3K in mid-April, before dropping to 1.1K. Active users showed a peak of 3.2K, later decreasing to 1.9K.
Dino Fun - Games for Kids from Avocado Mobile Inc maintained consistent performance with revenue rising to $2.4K by the end of June. Downloads started at 901 and increased to 1.2K, while active users steadily rose from 6.1K to nearly 6.7K.
My Dragon - Virtual Pet Game also by APPSYOULOVE LTD, saw a moderate increase in revenue, peaking at $1.3K in late May before settling at $1.1K. Downloads varied, starting at 1.3K and ending at a similar level. Active users showed a positive trend, increasing from 3.5K to 3.8K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a slight decline in revenue, starting at $775 and ending at $747. Downloads peaked at 659 in April and decreased to 383 by the end of the quarter. Active users saw minor fluctuations, maintaining an average of around 4K.
For more detailed insights, visit Sensor Tower to explore further data on these apps and other market trends.